﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Jive.Models
{
    public class AddEmoticonModel:EmoticonModel
    {
        private string _errorText;
        public string ErrorText
        {
            get { return _errorText; }
            set
            {
                if (_errorText != value)
                {
                    _errorText = value;
                    RaisePropertyChanged("ErrorText");
                }
            }
        }

        private bool _isChecked;
        public bool IsChecked
        {
            get { return _isChecked; }
            set
            {
                if (_isChecked != value)
                {
                    _isChecked = value;
                    RaisePropertyChanged("IsChecked");
                }
            }
        }


        public AddEmoticonModel()
        {

        }
    }
}
